#include <libplayerc++/playerc++.h>
#include <iostream>
#include <assert.h>

// Local header file

// Defines


using namespace std;
using namespace PlayerCc;

int main(int argc, char **argv) {
	PlayerClient		firefighter("localhost", 6666);
	LaserProxy			fire_laser(&firefighter,0);
	Position2dProxy	fire_position(&firefighter,0);

	firefighter.Read();

	while(1) {
		firefighter.Read();
		fire_position.SetSpeed(1,dtor(-30));
	}
}

